1. Introduction
And they are all inside havok's headers and stuff. Did I download the wrong version or something? I clicked on the Havok Physics and Havok Animation SDKs for Programmers (2010.1.0, VS2008) download link on their website, is that the right one? Am I not including everything I need to? This is the include code: #include. Havok Physics is a robust physics engine designed to handle the performance demands of the most graphically intense games, which often include intricate scenes with lots of physical interaction. By working with partners across the industry for over twenty years, Havok has seen, solved, and continues to iterate on many of the hardest problems.
Microsoft remove it? Long live to the modding! A full. Havok Content Tools collecti. Evolution/History of Havok Physics Engine Games from 1999 to 2018. Havok is a middleware software suite developed by the Irish company Havok.
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
Get the source code from BitBucket.
The ODE wiki is the main documentation for ODE.
Here is the mailing list for ODE. Please post all ODE related questions and comments to this list, not to author's personal email accounts. Archives of the mailing list prior to 12/12/2007 are stored here.
2. What is a Physics SDK?
If you're unfamiliar with the concept of a Physics SDK, here is a whirlwind tour.
Slides from a presentation to PARC (formerly Xerox PARC), December 2004:
- Here they are in PDF format.
- Here are small images of each slide - but they're rather hard to read, so you probably want the PDF file instead.
Slides from the ODE presentation at IGC'02.
These are the slides of a highly non-technical presentation about rigid body simulation SDKs (Software Development Kits). It was given on 8/July/99 in Montreal to MathEngine non-technical staff. These slides accompanied a talk, so they are very terse (sorry). I talked about these things:
- What is a rigid body simulation SDK.
- What does it do (and how does it work).
- How is it used? Who would want to use it anyway?.
3. ODE's License
ODE is Copyright (C) 2001-2004 Russell L. Smith. All rights reserved.
This library is free software; you can redistribute it and/or modify it under the terms of EITHER:
- The GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. The text of the GNU Lesser General Public License is included with this library in the file LICENSE.TXT.
- The BSD-style license that is included with this library in the file LICENSE-BSD.TXT.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files LICENSE.TXT and LICENSE-BSD.TXT for more details.
3.1. ODE's BSD license (LICENSE-BSD.TXT)
Open Dynamics Engine
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
3.2. ODE's LGPL license (LICENSE.TXT)
See opensource.org.
True to their word, Intel / Havok have released that free animation and physics tool they announced earlier this year. Grab them if you want them, the download weighs in at under 64MB so even folks on dial up can get some too. Physics Sdk Download
Havok Physics Sdk Download Free
The No-Charge Havok PC download is a binary-only bundle that includes all of the standard features and functionality of both the Havok Physics and Havok Animation products. The download includes Havok SDK libraries, samples, and technical documentation for software developers; as well as Havok's Content Tools for preparation and export of physical assets and characters directly from recent versions of popular 3D modeling and animation tools.